With important decisions with different outcomes to each.
I'd very much like this to be a heavily open world game. With the new established Dark empire rising to take control of the galaxy from the republic, it's up to you to bring peace to the galaxy with your fellow Jedi. The Story would pick off with the reveal of a new faction trying to take control of the galaxy ,With the Head being the Sith lord. They promote you to Jedi Knight for the vanguishing of the Sith acolyte, and with that your Journey begins. Defeating him, you flee to Coruscant to alert the council of the unfortunate events that had transpired. Barely escaping with your life, you encounter one of the Sith lord's Acolytes trying to block you from your ship. Unfornately at the end of the tutorial level, you come across such said Sith lord and your master sacrifices himself so you can flee, but not without trying to help first and see your master fall before you. The Tutorial would begin at that stage, fighting certain wild creatures to get accustomed to the mechanics of the game. You begin your investigations on the planet called Ziost, where the pirates had been attacked. The wild claims weren't taken seriously due to the nature of their professions and the plea for protection, food ,etc. Since there hasn't been Sith for many hundred years in the galaxy, the council did not give it much thought and had a simple investigation from the claims of pirates/looters who had survived from the boarding of the supposed Sith lord. You start off as a padawn, going on a mission with your master to investigate a sighting of a Sith lord. The pitch is to have a RPG element to the game in which you increase certain stats like fortitude and max force energy. Essentially Roaming around the Jedi temple with your fellow jedi, picking up missions to go across the galaxy. Making it open world, with traditional dungeons like vanilla. Hey guys! i've had a couple ideas to pitch for a total conversion of Jedi Academy.